Comunicação, Identidade, Cultura Pop Japonesa

Meo, Analia Lorena (2014). Otaku mode: representación del soft power japonés y las prácticas de producción y consumo de fanáticos del manga y el anime en la animación Outbreak company. Frikiloquio. I Coloquio de Humanidades y Ciencias Sociales sobre culturas y consumos freaks (FFyL-UBA)

Cultural Studies / Japanese Studies / Multiculturalism / Intercultural Communication / Social Sciences / Japanese Language And Culture / Japanese Anime / Social and Cultural Anthropology / Comic Book Studies / Mass Communication / Manga and Anime Studies / Modern and Contemporary Japan / Social Media / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Manganese / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Japanese Animation / Mass Communication and New Media / Mass Communications / Ciências Sociais / Ciências Humanas / Interculturalidad / Manga / Culturas Juveniles / Animación sociocultural / Japon / Ciencias Sociales / Anime / Filosofía de la Cultura, Interculturalidad / Anime and Manga Youth Culture / Anime Studies / Journalism And Mass communication / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cultural Industry / Industrias Culturales / Comunicação, Identidade, Cultura Pop Japonesa / Facultad de ciencias politicas y sociales / Estereotipos / Ciencias de la Comunicación / Japanese Mass Media / Otaku culture / LOS OTAKUS Y EL ANIME / Interculturalidade / Japanese culture. Anime and manga. / Metodos Cualitativos Ciencias Sociales / Facultad de Ciencias Humanas / Animacion / Industrias Culturales Audiovisuales / Políticas culturales / Anime and Psychology / Cultura Otaku Guatemala / Multiculturalidad, interculturalidad y Educación Inclusiva / Animacion Sociocultural / Anime, Spirituality, Japanese Mythology / Otaku / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Japan Otaku / Mangá / Softpower / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Interculturalidad / Diversidad / Ciencias Sociales Y Humanidades / Faculdade De Ciências Sociais / Animación Japonesa / Anime Manga / Manga and Anime / Popularity of Japanese Animation / Animación Cultural / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture / Japanese Language And Culture / Japanese Anime / Social and Cultural Anthropology / Comic Book Studies / Mass Communication / Manga and Anime Studies / Modern and Contemporary Japan / Social Media / Japanese Literature and Culture / Japan / Japanese Culture / Japanese Popular Culture / Manganese / Yaoi and Shojo Manga/Anime / Otaku studies / Mass media / Japanese Animation / Mass Communication and New Media / Mass Communications / Ciências Sociais / Ciências Humanas / Interculturalidad / Manga / Culturas Juveniles / Animación sociocultural / Japon / Ciencias Sociales / Anime / Filosofía de la Cultura, Interculturalidad / Anime and Manga Youth Culture / Anime Studies / Journalism And Mass communication / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cultural Industry / Industrias Culturales / Comunicação, Identidade, Cultura Pop Japonesa / Facultad de ciencias politicas y sociales / Estereotipos / Ciencias de la Comunicación / Japanese Mass Media / Otaku culture / LOS OTAKUS Y EL ANIME / Interculturalidade / Japanese culture. Anime and manga. / Metodos Cualitativos Ciencias Sociales / Facultad de Ciencias Humanas / Animacion / Industrias Culturales Audiovisuales / Políticas culturales / Anime and Psychology / Cultura Otaku Guatemala / Multiculturalidad, interculturalidad y Educación Inclusiva / Animacion Sociocultural / Anime, Spirituality, Japanese Mythology / Otaku / Cultura Japonesa / Anime History / Post World-War II Anime / Audiovisuales y animación / Japan Otaku / Mangá / Softpower / Japanese Animes / Cultura Pop Japonesa / Animê / Mangas and Anime / Interculturalidad / Diversidad / Ciencias Sociales Y Humanidades / Faculdade De Ciências Sociais / Animación Japonesa / Anime Manga / Manga and Anime / Popularity of Japanese Animation / Animación Cultural / Manga_and_Anime_Studies / Anime and manga studies / Otaku/Fan culture

Meo, A. L. (2015). El cuerpo cyborg en el manga “Mardock Scramble”. Cyberpunk, comunicación y tecnología.Congreso Latinoamericano de Comunicación. Preguntas, abordajes y desafíos contemporáneos del campo comunicacional. 30 años de recorridos. (FCS-UBA) ISBN 978-987-3810-21-3

Japanese Studies / Technology / Japanese Language And Culture / Popular Culture / Japanese Anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Manga / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cyborgs / Comunicação, Identidade, Cultura Pop Japonesa / Cyberpunk, Internet Studies / Japanese pop culture / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / Cultura Pop Japonesa / Cyberpunk anime / Cyberpunk / Manga and Anime Studies / Modern and Contemporary Japan / Japan / Japanese Popular Culture / Yaoi and Shojo Manga/Anime / Cyberpunk and steampunk / Manga / Japon / Anime / Anime and Manga Youth Culture / Anime Studies / English Literature, Graphic Novels, Comics Studies, Manga Studies, Popular Culture, Cultural Studies, Women's Studies, Gender Studies, Visual Culture / Cyborgs / Comunicação, Identidade, Cultura Pop Japonesa / Cyberpunk, Internet Studies / Japanese pop culture / Japanese culture. Anime and manga. / Cultura Japonesa / Anime History / Cultura Pop Japonesa / Cyberpunk anime

Del Walkman al equipo de sonido mas potente del mundo

Silence / Noise And Music / Noise / Silence Studies / Diseño / Japon / Etnomusicologia / Comunicação, Identidade, Cultura Pop Japonesa / Ruido / El silencio / Cultura Japonesa / Paisaje Sonoro / Ruido Ambiental / Sony Walkman / Bocineros / Idioma Japonés / Japon / Etnomusicologia / Comunicação, Identidade, Cultura Pop Japonesa / Ruido / El silencio / Cultura Japonesa / Paisaje Sonoro / Ruido Ambiental / Sony Walkman / Bocineros / Idioma Japonés
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